The Effects of Active Gaming on the Acquisition of Table Tennis Skills

Authors

Socrates L. Gardon
Keywords: Active Gaming, Traditional Teaching

Synopsis

His study aimed to determine the effects of active gaming on the acquisition of table tennis skills among selected grade school students in a semi-private Philippine School in Qatar. This was achieved through the use of the pre-test -posttest control group experimental research design with two treatment groups and by comparing the pre-test and post-test table tennis skills of the students exposed to active gaming (first experimental group)  with those taught using the traditional teaching method (control group) and those exposed to both traditional teaching method and active gaming (second treatment group).

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Published
September 26, 2017
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